I look forward to our next meeting!
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I too found this video but this is made with rpg vx but I have rpg xp. If we are making on xp then it is okay. But if with vx then Help me to get one.
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I am ready to help you. Just ask.
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I too found this video but this is made with rpg vx but I have rpg xp. If we are making on xp then it is okay. But if with vx then Help me to get one.
?? As far as I know, the community still has not done a thing concrete (sorry if I'm wrong).; @get me one: I've just helped myself some minutes ago...
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #92 on: 24 April 2014, 20:30:40 » |
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KyleRunner, would you kindly ask the guy to atleast explain the thing to us, because I just completly lost it when I saw this.  Well no, I don't have a mental breakdown yet, but I'm very excited now and assume little can go wrong with the project we're setting up now.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
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KyleRunner, would you kindly ask the guy to atleast explain the thing to us, because I just completly lost it when I saw this.  Well no, I don't have a mental breakdown yet, but I'm very excited now and assume little can go wrong with the project we're setting up now. You mean...asking him to explain to me how he achieved that result shown in the video? If he speakes the same language as I...of course I'll ask! I'll even invite him to join us.
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #94 on: 24 April 2014, 20:56:42 » |
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You mean...asking him to explain to me how he achieved that result shown in the video? If he speakes the same language as I...of course I'll ask! I'll even invite him to join us.
Okay, thanks.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
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I just created a new thread for the RPG maker stuff. I absolutely think we should get help from Joao, but the best we can do is help him, rather than ask him to help us. Helping him is the only way to learn the skills and techniques he used to make what he did. What I'm basically saying is that those of you who are interested should apprentice under him. I think that'd be the best course of action.
@ Music: we have threads full of musical stuff that people have been steadily contributing. If we post an 'FYI, can you hemp with this project' in their threads, I'm sure some of them will step up.
@ stats and 'number stuff:' I agree that gameFaqs has some pretty impressive guides already. Can we implement those first, and make changes later?
Still, we can't implement ALL of it, at least not to start with. Can the Numbers Team identify a few small features we should start implementing? I.e. one or two items, one or two enemies, one or two classes...
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I will report do I have successfully installed in my computer vx. -Filed-
- are you able to use RPG Maker VX, or not? - What kind of stuff do you like doing with RPG Maker XP?
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I just created a new thread for the RPG maker stuff. I absolutely think we should get help from Joao, but the best we can do is help him, rather than ask him to help us. Helping him is the only way to learn the skills and techniques he used to make what he did. What I'm basically saying is that those of you who are interested should apprentice under him. I think that'd be the best course of action.
@ Music: we have threads full of musical stuff that people have been steadily contributing. If we post an 'FYI, can you hemp with this project' in their threads, I'm sure some of them will step up.
@ stats and 'number stuff:' I agree that gameFaqs has some pretty impressive guides already. Can we implement those first, and make changes later?
Still, we can't implement ALL of it, at least not to start with. Can the Numbers Team identify a few small features we should start implementing? I.e. one or two items, one or two enemies, one or two classes...
Looks like João is brazilian... so... Speaking with him would be easy for me! I asked for an email adress to explain the situation to him. Man...
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Alright, sweet. I'll update the project update page soon.
So I've got you down for 1) leading the way on establishing lore? 2) helping with communication on the RPG Maker front?
Will you also be using RPG Maker VX?
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I look forward to our next meeting!
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Vx shows error mesage like some stuff aren't installed or something. On xp I right now am looking for map importing.It can be done with the help of tileset I will look for it right now.
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I am ready to help you. Just ask.
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So, been thinking a bit about how to organize the community project, and... actually, I think it's best if you all just keep going as you have, make posts on the Dimensional Crisis boards. Stick to the General, Storyline and Battle Mechanics boards, I don't think there's any reason to delve into the more specific subforums.
This forum is a place to have easily accessible conversation, and I think forcing everything into dedicated sections will only slow things down. Instead, we'll keep our organized and up-to-date information on the wiki. I can split topics and move posts anyway, in case things get too off-topic.
And a second thought about the wiki, I actually don't think it matters much if we use Wikia or MediaWiki, since it's essentially meant to be a design document, no less and no more.
Anyone else have any thoughts on this?
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Vx shows error mesage like some stuff aren't installed or something. On xp I right now am looking for map importing.It can be done with the help of tileset I will look for it right now.
Here it was easy to install. You just have to be careful to the folder installation (c:progr...x86/common files/...)
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #102 on: 25 April 2014, 16:39:12 » |
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@Helping Joao I'm in.
@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project) I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program?
@Mediawiki/Wikia Uhh yeah. The priority is a document.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
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@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project) I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program? Is this in response to my post? I never said anything about splitting the project, only about where to post stuff.
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I look forward to our next meeting!
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I have fixed this problem. So I think we must move to other topic.
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I am ready to help you. Just ask.
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