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Author Topic: Current results?  (Read 5259 times)
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Saturos
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« Reply #90 on: 24 April 2014, 17:23:26 »
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I too found this video but this is made with rpg vx but I have rpg xp.
If we are making on xp then it is okay.
But if with vx then Help me to get one.
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« Reply #91 on: 24 April 2014, 18:32:08 »
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I too found this video but this is made with rpg vx but I have rpg xp.
If we are making on xp then it is okay.
But if with vx then Help me to get one.

??
As far as I know, the community still has not done a thing concrete (sorry if I'm wrong).;
@get me one: I've just helped myself some minutes ago... 
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #92 on: 24 April 2014, 20:30:40 »
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KyleRunner, would you kindly ask the guy to atleast explain the thing to us, because I just completly lost it when I saw this. Joy
Well no, I don't have a mental breakdown yet, but I'm very excited now and assume little can go wrong with the project we're setting up now.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #93 on: 24 April 2014, 20:51:39 »
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KyleRunner, would you kindly ask the guy to atleast explain the thing to us, because I just completly lost it when I saw this. Joy
Well no, I don't have a mental breakdown yet, but I'm very excited now and assume little can go wrong with the project we're setting up now.

You mean...asking him to explain to me how he achieved that result shown in the video? If he speakes the same language as I...of course I'll ask! I'll even invite him to join us.
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #94 on: 24 April 2014, 20:56:42 »
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You mean...asking him to explain to me how he achieved that result shown in the video? If he speakes the same language as I...of course I'll ask! I'll even invite him to join us.
Okay, thanks.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #95 on: 24 April 2014, 21:13:52 »
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I just created a new thread for the RPG maker stuff.  I absolutely think we should get help from Joao, but the best we can do is help him, rather than ask him to help us.  Helping him is the only way to learn the skills and techniques he used to make what he did.  What I'm basically saying is that those of you who are interested should apprentice under him.  I think that'd be the best course of action.

@ Music: we have threads full of musical stuff that people have been steadily contributing.  If we post an 'FYI, can you hemp with this project' in their threads, I'm sure some of them will step up.

@ stats and 'number stuff:'  I agree that gameFaqs has some pretty impressive guides already.  Can we implement those first, and make changes later?

Still, we can't implement ALL of it, at least not to start with.  Can the Numbers Team identify a few small features we should start implementing?  I.e. one or two items, one or two enemies, one or two classes...
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« Reply #96 on: 24 April 2014, 21:18:27 »
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I will report do I have successfully installed in my computer vx.
-Filed-

- are you able to use RPG Maker VX, or not?
- What kind of stuff do you like doing with RPG Maker XP?
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« Reply #97 on: 24 April 2014, 21:26:51 »
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I just created a new thread for the RPG maker stuff.  I absolutely think we should get help from Joao, but the best we can do is help him, rather than ask him to help us.  Helping him is the only way to learn the skills and techniques he used to make what he did.  What I'm basically saying is that those of you who are interested should apprentice under him.  I think that'd be the best course of action.

@ Music: we have threads full of musical stuff that people have been steadily contributing.  If we post an 'FYI, can you hemp with this project' in their threads, I'm sure some of them will step up.

@ stats and 'number stuff:'  I agree that gameFaqs has some pretty impressive guides already.  Can we implement those first, and make changes later?

Still, we can't implement ALL of it, at least not to start with.  Can the Numbers Team identify a few small features we should start implementing?  I.e. one or two items, one or two enemies, one or two classes...


Looks like João is brazilian... so... Speaking with him would be easy for me! I asked for an email adress to explain the situation to him. Man...
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« Reply #98 on: 24 April 2014, 22:55:08 »
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Alright, sweet.  I'll update the project update page soon.

So I've got you down for
1) leading the way on establishing lore?
2) helping with communication on the RPG Maker front?

Will you also be using RPG Maker VX?
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Saturos
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« Reply #99 on: 25 April 2014, 04:47:47 »
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Vx shows error mesage like some stuff aren't installed or something.
On xp I right now am looking for map importing.It can be done with the help of tileset
I will look for it right now.
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Misery
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« Reply #100 on: 25 April 2014, 16:00:16 »
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So, been thinking a bit about how to organize the community project, and... actually, I think it's best if you all just keep going as you have, make posts on the Dimensional Crisis boards. Stick to the General, Storyline and Battle Mechanics boards, I don't think there's any reason to delve into the more specific subforums.

This forum is a place to have easily accessible conversation, and I think forcing everything into dedicated sections will only slow things down. Instead, we'll keep our organized and up-to-date information on the wiki. I can split topics and move posts anyway, in case things get too off-topic.

And a second thought about the wiki, I actually don't think it matters much if we use Wikia or MediaWiki, since it's essentially meant to be a design document, no less and no more.

Anyone else have any thoughts on this?
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« Reply #101 on: 25 April 2014, 16:05:30 »
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Vx shows error mesage like some stuff aren't installed or something.
On xp I right now am looking for map importing.It can be done with the help of tileset
I will look for it right now.

Here it was easy to install. You just have to be careful to the folder installation (c:progr...x86/common files/...)
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Luna_blade
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« Reply #102 on: 25 April 2014, 16:39:12 »
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@Helping Joao
I'm in.

@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project)
I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program?

@Mediawiki/Wikia
Uhh yeah. The priority is a document.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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Misery
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« Reply #103 on: 25 April 2014, 16:44:33 »
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@Splitting the project (people who want do something else or with an other game-making utility seperating from the current project)
I really don't know where this was written, anyhow, I don't think that's a good idea. Also, Saturos might have fixed the RPGmaker trouble by now, so who even does use another program?
Is this in response to my post? I never said anything about splitting the project, only about where to post stuff.
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Saturos
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« Reply #104 on: 25 April 2014, 17:03:36 »
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I have fixed this problem.
So I think we must move to other topic.
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Cbox
Today at 19:05:48
Luna_blade: @.gba Nope. Where is it?
Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold


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